Wednesday, December 23, 2009

Well lookee here! I'm alive!

On the downside, this is my last blog post of 2009. On the plus side, I'm blogging! On the downside, I haven't been around here much. On the plus side, I wrote a novel! On the downside, I'm now off to Spain for a 10-day vacation with family and friends, so I won't be here again for a bit, most likely, unless I muster up the energy to blog on the road and don't get yelled at by my family. On the plus side, I'm going to Spain! (And on the down side of that, again, my back is freaking killing me, so this flight couldn't be more ill-timed.)

So, to those of you who tend to spend more time here than I do, well: Hi! How've y'all been! I know that I proclaimed "novel writing is hard" way back in my last blog post, but, you know what, it's totally true. It utterly sapped me of creative/writing energy, which was a bit unfortunate not just for this blog but for my new job as well. So thank goodness for vacation, so I can recharge the ol' brain batteries a little.

This is going to be an extremely interesting 2010 for me. The rusty gears at EA.com are just starting to turn a little bit, and once we're all back in January I am hoping you all will start to see what I have in store over there, which is either going to be a great success or flop wildly. Or maybe just die of indifference. See? I need a vacation. Truly, I'm thrilled that, so far, EA is letting me post whatever kind of nonsense I want, though the sad truth is that might just be because they haven't noticed me yet. But what I really hope is this Brave New Venture into, err, "corporate editorial", or whatever you want to call it, will yield true "transparency" for EA, and help set an example for how a bigass company can communicate with folks in this new age of ours, without resorting to layers and layers of BS. Or maybe I'm just naive and stupid! Time will tell.

All I can say, right now, as the year closes out, that I couldn't be happier in the job change. My time with The Sims group was extremely educational to me, and I have no regrets. (Though they probably don't feel the same way about me!) I have a much greater understanding of How Games Are Made than I ever could have on the press side, and this is now informing everything I do at EA.com. And, hey, some of my bestest pals at EA now are in the Sims group. So all is good.

There is an endless amount of topics I need to catch up on here on this page. More motorcycle diaries. My foray into heavy metal, which turned me on to the splendiforous Crack the Skye by Mastodon. My new love affairs with Dexter, Sons of Anarchy, and Glee. The usual random nonsense and ranting. And, oh yeah, some Cudgel of Xanthor excerpts!

And part of what I need to figure out in 2010 is how to do all of this. How to cover my bases on all the public places I find myself communicating: Here, EA.com, Twitter. I'll be writing more over at EA.com, including a column/blog, but those topics should be different than the ones I do here, which should be more personal. Yet I don't want the ease and immediacy of Twitter to suck away the always-more-satisfying blogging I do here.

In any event, I do thank all of you who ever take any of your time to come here and read this dribble. It's always humbling and flattering to think that anyone actually cares about what I have to say. Have a great holiday/New Years y'all. If I don't blog/twitter at you from Spain, I shall return January 5!

Adios for now,
Jeff

Sunday, November 8, 2009

Novel writing is hard.

Hi gang! Not many blog posts from me here as November gets going, but for once I have a good reason! This is NaNoWriMo month, the National Novel Writing Month, and I, your humble blogger, was stupid and crazy enough to participate. Look, you can see me right here! That's me! My own page! It's like I'm famous! Yay!

If you're not familiar with NaNoWriMo, it's a collective bit of organized group insanity, in which tens of thousands of people around the world voluntarily agree to set a personal goal: We will each write a novel, in 30 days. More specifically, we need to write 50,000 words in 30 days. There's no "prize" per se, other than the bragging rights that you did it, kind of like running a marathon.

The beautiful thing about it is that they--the organizers, I mean-- go out of their way to empower you to write crap. Because, obviously, unless you're some kind of insufferable demigodlike prodigy, that's what you're going to write in 30 days. All you are really doing is writing a first draft. Which anyone can do of course, and which many of us writerly types say we are going to do "some day"---but what NaNoWriMo forces you to do is commit, to keep going, to not bog yourself down in blood-from-a-stone word-by-word hyperediting or self-criticism. You can't possibly make the goal that way. And so, you write write write. I'm going to quote directly from the official website:

Valuing enthusiasm and perseverance over painstaking craft, NaNoWriMo is a novel-writing program for everyone who has thought fleetingly about writing a novel but has been scared away by the time and effort involved.

Because of the limited writing window, the ONLY thing that matters in NaNoWriMo is output. It's all about quantity, not quality. The kamikaze approach forces you to lower your expectations, take risks, and write on the fly.

Make no mistake: You will be writing a lot of crap. And that's a good thing. By forcing yourself to write so intensely, you are giving yourself permission to make mistakes. To forgo the endless tweaking and editing and just create. To build without tearing down.


For someone like me, this was just perfect encouragement. Knowing that the official group is giving me permission to suck has given me the strength to just do it. And as I'm seven days and 10,000 words into the writing, I can testify in a court of law: My book sucks! My god, I never knew how hard it was to actually do the things that novelists do. I've written, I'm sure, millions of words for public consumption by now, but never in this form. The closest I've come is the Mankind's Last Hope play/sitcom that I co-wrote with my pal Cecil Vortex, but, ya know, that was 1) a co-writing effort and 2) a script, a different beast entirely.



Two images from the live production of Mankind's Last Hope--also with a character named Xanthor!

Not surprisingly, the part that's coming easiest to me, in the novel, is the dialog writing. Lots of fun and I think I've managed to concoct a few laugh lines. The Xanthor sections, too--the mock high fantasy--have been a blast to write so far. But all the rest of it? The character arcs and scene-setting and pacing and descriptive text? So out of my league here. Kinda wish I'd taken more creative writing classes right about now, which would have helped me get experience in some of the basics here. Essay writing, critiques, confessionals, all that I can do, for the most part. But this? This is like telling me to fly a plane.

Still, I persevere! Why? Because NaNoWriMo has given me permission to suck! As I sit down early every morning to grind out 1600+ words a day, I just do not look back. I have no idea where I'm going, who all these characters are yet, and only the vaguest notion of how it's all going to end. But who cares! What laws am I breaking? The chance that anyone is even going to read this first draft, at all, are slim-to-none (sorry!) But if I can emerge at the end of 30 days with a 50,000 word "finished" clump of garbage, it at least gives me something I can actually do a rewrite or edit of, something I didn't have 30 days earlier, and it, if nothing else, is one of those classic "learning experiences" that are so good for all of us no matter how much they usually blow.

Anyhoo, that's what I'm doing this month! So forgive what's likely to be the even-less-frequent-than-usual blog posts. Maybe I can post the occasional excerpt. Maybe. Oh, and, please keep your comments/criticisms/suggestions about EA.com coming, as I'm still actively reading them all and bringing them up with the staff. Lots and lots of work-in-progress behind the scenes at my day job. It may take awhile to see the fruits of my labor, but hang tight. The Master Plan is in effect.

Happy Sunday, everyone!

Friday, October 30, 2009

My New Gig, Part II: The New Gig

Okay, so I'm Editor-in-Chief of EA.com. Let me address your initial question, which I assume goes something like this: "What the fuck does THAT mean?" Actually, I'm not going to answer that yet. First I'm going to tell you how this came about.

This is mostly my doing. Meaning: I lobbied for this. It started with the EA Podcast. Over the summer, while I was beginning to feel like I was festering with the Sims group, and being under-utilized,I had lunch with a friend of mine at the company, a dude who also had a long career elsewhere in the game industry before arriving at E(verything's) A(wesome). It was a bitch session on my part, frankly. I was being totally whiny. I may even have simpered a little. The details are foggy. My friend listened patiently, quietly, chewing his food with a small smile on his face, nodding at appropriate moments to my sad, whiny tale.

After I was done, or at least when I paused to take a break, my friend looked me in the eye and said the following: "Why are you waiting for EA to recognize you? Why don't you just suggest something that YOU have to offer them?"

Yeah. Well, that's how smart people think. As soon as he said it, I knew he was right. And, in fact, just about 3 minutes later, while still talking to him, I said out loud, "well, shit, these guys don't have a podcast. I can totally do that." And as soon as I said it out loud, I knew I was going to make it happen. It was, frankly, kinda dumb that EA didn't have one. If *any* company could put together an interesting podcast, it was EA. Think of the wealth of talent in so many different fields, the rich history of games to discuss: Once you start thinking even a little about the content possibilities, it's endless.

I immediately went back to my desk. Did a little research. Did a lot of thinking. Made up a PowerPoint presentation, and spammed it to every EA exec I could think of that might be interested. And, yep, the feedback was great. I got an immediate green light, but only with the caveat that I had to do it pretty much with no budget, as kind of a "rogue" operation. It was at this point that I met my now co-worker and co-conspirator Samantha LaPerre, managing editor of EA.com, who instantly got what I was up to and eagerly jumped aboard. I've been blessed by an amazing series of managing editors over the years: Ken Brown, Dana Jongewaard, Sean Molloy, Ryan Scott, and Samantha is yet another, totally brainy and organized and the perfect complement to my scattershot absentmindedness. Plus, she has a great radio voice!
Samantha helped (and continues to help) with all the logistical details of setting up the podcast, and before we knew it we were recording.

Once I met Samantha and started podcasting, my future became clearer, to both of us. We started talking about EA.com in general, and the fact that there seemed to be so much unrealized potential, again, just like with the podcast. Samantha wears multiple hats--a fate of most managing editors--and has a marketing background, so her ability to actually manage and control "editorial" was constrained. So we brainstormed. And again, as in my earlier conversation over lunch, the answer seemed obvious. I'm coming from 17 years in journalism, 13 of those with a gaming magazine and website. Why was I *not* applying this to my new job?

(Well, we know the answer to that: I wanted to try something new. But it was almost a year now. And circumstances/the economy/whatever we're not favoring me. I was going nowhere. It was going to be a tremendous uphill battle to win any serious cred with this group. And I wanted more than that.)

From there, it just became a matter of lobbying and pitching and waiting. I got the theoretical green light mid-summer, which was fantastic, and great for my morale, but since then it's been a waiting game, just for all sorts of necessary logistical reasons. But now I'm in, finally. And my hopes, and ambition, are high.

I am completely clear on one thing: This is not a return to "journalism" for me. Let's not kid ourselves. I'm the EIC of a corporate website whose primary goal is to sell games. I'm not back in the media. I'm not going to be writing scathing reviews of EA games, or giving high scores to competitors' games, like the amazing Torchlight, which you should all go buy right now here or on Steam.

But that doesn't mean there isn't a ton I can do to make the site cool and interesting to gamers. There is. Think about it. I have 27 years of this company's history to play with and reference. A gigantic motherload of classic games and legendary designers. A thriving campus and all sorts of awesome partners (Bioware, DoubleFine, id) to draw from. It's a goldmine of content possibilities: Interviews, profiles, retrospectives, wikis, panel discussions--and on and on.

I'd be foolish to completely tip my hand here--especially since it's all still percolating right now--but I can tell you that I'm going to do my damnedest to push the boundary as far as I can take it. I may not come out and say "BOY DOES THIS GAME OF OURS SUCK!", but I'm definitely going to find that outer edge. Honestly, I believe that this is what smart companies do. I think this is where things need to be. "Transparency" is a buzzword, but it's also something I believe in. You can't bullshit people. Well, you *can*, but it won't work in the long run. They'll figure it out, and then resent you forever. And, really, why bullshit them? We're just a bunch of people, doing our best to do a good job, just like everyone else. And what people do at EA is super interesting. Not perfect, by a longshot. But always interesting. It's that avenue of things I'm hoping to explore, in an honest and open way, or at least as much as I can without getting fired. But I like that edge. I like the risk. I'm still not sorry I did that MySims Agents video, despite the fact that I pissed off I don't know how many people at EA. I still think it was funny.

Anyway: I'm yammering. And it's time for breakfast. What I'm going to want from You All now is your suggestions and requests and ideas. What would you like to see at EA.com? What don't you want to see? What would convince you that going to a company website would be worth your while? Lay it on me. I won't pay you for your idea. I probably won't even credit you! But you'll be able to sleep more soundly at night, knowing you helped me in my career and in making EA just that much more cooler. As if that were possible!

Saturday, October 24, 2009

My New Gig. Part I: My Old Gig.

Okay, so finally I am allowed to talk about what I'm up to at EA. It's been a long summer in which things have been pitched, talked about, percolating, happening, not happening, on hold, accelerated, and basically driving me mildly insane, as I've never known from week to week, or even day to day, what the future really held for me.

It'd take a book (maybe someday!) rather than a blog post to get into it all, so rather than bore you senseless or make your eyeballs bleed, I'll cut to the chase: I'm no longer with The Sims group. I am now editor-in-chief of EA.com--EA's website. I am super excited about the job, and am going to blabber about it in the post AFTER this one, because first I want to tell you about leaving The Sims, which I am convinced is the right call, but also one I do with mixed emotions.


If you don't want to read this whole post, just watch this instead. This is pretty much my experience on The Sims.

From the start, the great Jeff Green: Game Designer experiment was nothing more than that: an experiment. Kind of a combination of midlife crisis + needing a break from game journalism + nowhere really to go in game journalism + EA being a huge, successful, stable (this was pre-economic collapse!) company that makes many great games that was near my home and seemed like a fine place for a dude in his 40s to land. But even during the interview process, no one on either side (I mean, EA or me) was quite sure what to do with me. Designer? Producer? Writer? I even interviewed, and was considered and pushed, to be the head of the Sims PR.

Unlike many games journalists who hop the fence to the development side, this was not ever my secret dream while in the press. I never harbored any desire to make games instead of write about them. I never considered the job a temporary launching point until I could get over there. In fact, I already had my dream job: Running a magazine and writing columns.

But when the writing was on the wall with Ziff Davis, and I knew that not only it was about to collapse but that I was likely to not survive the purge (making too much $$$, too old, plus I wasn't happy with the editorial direction/leadership at the time anyway), I knew I had to get out. Given the lack of reasonable alternatives for me in the gaming press, it was only natural that I would consider going to a game company, because that's where all my connections were. It was never about wanting to make a game, really. It was about finding a cool job with people I liked and respected, doing something that felt good and made sense for me--preferably something where I could be creative and write.

EA made sense, and The Sims specifically, because I've loved those games going all the way back to SimCity (though I have secret, weird love for SimTower, too), and I felt like their sense of humor fit with mine. So that's where I landed, and some of the rest is already known. In 12 months, I was on 4 different teams and 6 different games. I went from producer to designer to producer. Despite 13 years as the editor of a PC gaming magazine, I ended up on Wii-only games. These aren't complaints, by the way, just the way it was. In all honesty, I had a (mostly) great time, and learned so goddamn much. My perspective was completely upended and enlightened. It's an experience that *every* game journalist ought to go through, at least temporarily, George Plimpton style, just to learn what the hell these people do all day.

But what I ultimately learned is that maybe this isn't for me. And that's okay! Or at least not right now, at this label, at this point in its history and development. The people are all as smart and cool and funny as I imagined. The projects are challenging and interesting. But, it just didn't quite work out. The bouncing around from team to team didn't help. I never got any traction with any one group. I never got to be on a project from its inception to completion. I never got to really show--either to myself or my teammates--what I was capable of given the different experience I was drawing from. As such, I was basically just the old, grey-haired, bonehead coming into already-stressful projects with not much to add unless people took the time they didn't have to train me, plus the added negativity of being one of THOSE guys--the press, the enemy, the flip ignoramuses who casually shit on the stuff they do with ill-thought-out reviews and metacritic scores that dismiss months or years of labor and love with no corresponding skill whatsoever.

It was an uphill battle. And maybe if I was 28 instead of 48, it'd be one worth fighting. But, hey. Whaddya gonna do? Meanwhile, I started realizing just how much I missed what I *was* good at, what people wanted me to do, and what other folks at other parts of EA started clamoring for me to do, too. The EA Podcast was the first step in that direction, and that directly led to where I am today, which, I now believe, is probably what I should have been doing in the first place, right from the start.

I have no regrets, at all. It was an incredible experience. A humbling one, for sure. But totally worth it. I love the friends I made in The Sims group, and I know, without question, that that time will only make my efforts at this new gig that much stronger.

And what is this new gig all about? That will come in the next post. Now, I play Brutal Legend!

Sunday, October 11, 2009

The Bob Dylan Post.

I must be getting predictable. After a few tweets from the Bob Dylan concert at the Greek theater in Berkeley last night, an astute commenter on my previous blog entry here asks, "Does this mean we're getting a blog about it tomorrow?" Well, yes. Dangit. I need to work on my element of surprise around here. [EDITOR'S NOTE: DUE TO TECHNICAL DIFFICULTIES (LAZINESS), THIS BLOG POST IS NOW APPEARING ON TUESDAY, RATHER THAN SUNDAY.]

I never want to write about Bob Dylan on this blog, despite the fact that, more than anyone I would consider giving this label to, I would consider him my "hero." That may be why I don't want to write about him. I don't want to diminish, or jinx, the topic. It's a very personal one for me--just as often happens between an artist and fan--which I don't mean in a fawning, worshippy way (honest), but just in a "words can't do it justice" way. Also, Bob Dylan doesn't need my praise or defense. My feeling about Bob Dylan is that if you say you don't like him, or don't get him, then you're not trying hard enough. Or you've heard the wrong stuff. Or your preconceived notions don't match with the truth.


This is not the Bob Dylan you get anymore.

For example, on this latter point: When I say I went to the Bob Dylan concert last night, how many of you already have the image in your head of some old folkie hippy doing boring old folk songs on an acoustic guitar? This is not reality. Reality, as regular Dylanites know, is that Bob Dylan has for many years now been touring with a great, *really loud,* kick-ass band that delivers an unexpectedly tough, angular, rockabilly-blues-country swing set night after night, with pretty much no concession towards meeting audience expectation or fan service. Meaning: After he wallops you over the head with two loud, rocking numbers you don't recognize, he is not going to do the standard concert thang of throwing you a bone with some lovely, acoustic version of one of his (many) classics. It's just not what he and his band are doing these days. What they are doing is a barn-burning road show, a lesson in How To Rock by a bunch of grizzled veterans, with a leader now so comfortable in his own skin, and with his own legacy (at last!) that he actually, finally, looks like he's having fun up there.


Here's who you get now: Vincent Price meets John Waters. And look how happy he looks.

And that was the big deal about Saturday's show. I've seen Dylan numerous times now--maybe 8 or 9? Some of the shows, especially when I first started attending in the 80s, were dismal. And probably more what you might think: Depressing, rote sets by a 60s burnout going through the motions. The amazing thing, when you read his recent, revelatory autobiography, is that Dylan totally, painfully knew that about himself at the time. In fact, at his rejuvenated, inspired concerts now--after he got his shit together again--the offstage voice that announces him to the stage, reciting his decades-long history, makes fun of this era for all to hear.

But even in Dylan's return to form of the last decade, the live shows can be a crap shoot, and require even the biggest of fans (like me) to adjust your thinking and expectations. The guy's voice is shot. It just is. It's a fragile, creaky, broken rasp, allowing him only to bark or whisper out phrases he used to make soar. If you never liked his voice when he could sing, then forget it now. Depending on the night you see him, he may or may not even play guitar, instead sticking behind his keyboard. And then there's the song list, which, like Springsteen, or the Dead, he varies every night, digging deep into his ginormous catalog, sometimes pulling out totally beloved gems, but other times super obscure, odd choices that are guaranteed only to please only a tiny subset of any given audience.

Saturday's show featured the fewest songs I recognized than any Dylan show I've been to, but it was easily in the top 3 I've seen. I read some fan comments on the SF Chronicle's web site, and you can tell the people who haven't seen Dylan either ever or in 10-20 years, because they were utterly disappointed and flabbergasted. Why so loud? What the fuck were these songs? Where was "Blowin' in the Wind?" But for me, and I know, too, for all the ecstatic, hardcore fans around me up in the front (the guy behind me was wielding the previous night's setlist from Portland, for comparison's sake), we knew we were seeing something special. Dylan was in rare form. Easily, by far, the happiest and most playful I've ever seen him live. I don't know if it's because legendary guitarist Charlie Sexton has just rejoined the band, or if this is a new happy phase for him, or if maybe he took an extra dose of antidepressants or something, but, whatever the case, what we got Saturday night was Dylan the song-and-dance man, getting out from behind that damn keyboard at last for some outstanding, confident guitar and harmonica, and even occasionally indulging in some slightly spazzy, cheesy rock star moves that delighted everyone--including his own band--simply because he was doing it. Make no mistake, Dylan is no Freddie Mercury or Springsteen or, well, ANY musician who makes his showmanship and connection with the crowd part of his act. I don't think he said anything to us other than "Thank you!" the entire night. So it's all relative. But if you're used to seeing him live, you knew this was different. You knew what you were seeing was a Bob Dylan who was as happy to be himself, to be playing music at age 68, as we were. It's a subtlety no doubt lost on those not familiar with him, or his live show, and so, yeah, I can see why those with certain expectations would have been lost, or disappointed. But for the rest of us, it was just a great night, and an inspiring one, and one of the reasons he remains my hero: Because he never gives up, never tells himself he's "too old," never stops challenging himself.

Yeah, I know. You hate Dylan. Or you never got him. Or his voice is too annoying. I've heard all that before. But like I said at the start of this post, that just means you haven't tried hard enough. Sometimes the best artists, in any medium, require a bit of work on your part. You have to read the book twice, you have to spend an hour staring at the painting (along with some expert's analysis), you have to take a whole freakin' class, just to see what you were missing. But when you get there, it can change your life. It can expand your mind. It can soothe your soul. I've already overstayed my welcome with this post, so I'll move on. A post about Dylan the poet and lyricist would require boring you for much, much longer. So let me just list, for those of you who care, or might ask, or are willing to take the plunge, the absolute must-have Dylan albums, just for starters. Any order will suffice, though I will say that if it's break-up/brokenhearted/woe-is-me music you like, then get Blood on the Tracks first--the best break-up music of all time.

1. Bringing It All Back Home
2. Highway 61 Revisited
3. Blonde on Blonde
4. Blood on the Tracks

Enjoy your discovery.

Saturday, October 3, 2009

Let's Talk TV

Since my last blog past was, how you say, a rather heavy affair, let's dumb things down a bit to a more acceptable level of nonsense, shall we? Let's talk about television. Actually, I have already tricked you, just one sentence in, because while I do think that most television is nonsense, and will rot your brain out, and will turn you into a slack-jawed, drooling nitwit who can recite 30-year-old TV jingles by heart but can't even name your own state senators, there is plenty of great stuff, too. Living in Berkeley as I do, I occasionally run into one of those pompous, clenched-buttocked snobbier-than-thou types with the "Kill Your Television" bumper sticker, or who proclaim, "I only watch PBS," but, ya know what? It's their loss. Really, the only two words you need to say to folks like that are "The" and "Wire." Because if you haven't watched that show, then you haven't seen one of the great, extended storytelling feats of the past 50 years, in any medium.



So, yeah. I like television. And I'm not sorry. Heck, if you wanted to, you (not me, because I'm too lazy and want to play Batman: Arkham Asylum soon) could probably write a pretty persuasive essay on how television is producing more quality work these days than film (at least in this country.) But actually all I wanted to do here was tell you what I'm watching right now. Which I shall now do, forthwith!

1. Glee. It's not fully formed yet. I think they're still in that freshman season tentative state of trying to find their proper voice (just like Buffy season 1), but there enough moments of greatness and, err, glee, to have high hopes. If nothing else, they have comedy goddess Jane Lynch, who steals every single scene she's in, almost as if she wandered in off another set, and whose presence ensures I'll never miss an episode, as long as she's on.



She's not the only good thing. The premise itself--about this group of high school misfits (HEY WAIT A SECOND!) trying to make good in the Glee Club--is solid enough, but distinguishes itself with its presentation and style, with the show busting out into full-on, joyous musical production numbers 3 or 4 times per episode. If you are even mildly predisposed to like musicals, you just can't not like this show. (I went from "like" to "love" after last week's production of Queen's "Somebody to Love"). Still, there's the tone issue. I'm not sure how hilarious teen pregnancy is, for one, nor am I too thrilled that there doesn't seem to be any female characters--at least so far--who aren't either villains or schemers of some sort. The show has handled the issue of homosexuality with surprising grace, so it's clear the creators don't lack sensitivity. So here's hoping they humanize some of the girls/women as the series progresses.

2. Top Chef and Project Runway. I know what you may be thinking now. "Is Jeff Green gay?" No, I am not, and if you need to immediately see some sign of my hetero/testosterone-driven self, you may skip down to the Sons of Anarchy entry below. I really try hard to limit my intake of reality TV (though, yes, I will slum with the worst of the worst, like, oh, I dunno, C.O.P.S or Tool Academy) if my brain demands such medication), but these shows, for me, distinguish themselves and have a strong attraction for me personally because they are both about the same thing: Creative people being forced to create under pressure.. Yeah, sure, I like all the catty bickering and snarkiness and all that other good stuff too, but at root the reason I can handle these two reality shows rather than most of the rest is because of the respect I have for (most of) the contestants, as well as just the thrill of watching what they come up with under severe time constraints and often ridiculous circumstances. And, yes, I have a crush on Tim Gunn just like everyone else. Which, again, does not make me gay. (Not that there'd be anything wrong with that.)

3. Mad Men For the same reasons that everyone else watches it, and why the critics love it, and why it wins boatloads of Emmys (which, actually have zero credibility for All Eternity anyway since they failed to recognize The Wire). It's brilliantly written and sublimely acted. Some people have been bitching about this season being "slow," or that "nothing is happening," but I submit that if you feel this way, you're either not watching it the right way (patiently) or are conveniently forgetting the first two seasons. This show has always been a slow burn. (Kinda like The Sopranos often was.) The show spends a ton of time setting everything up, letting characters and situations simmer, not having everything HAPPEN right away--just like in real life, hey! I think this show, almost more than any I've seen, really bears repeated viewings, because it's only then that you can see just how much care is going into every aspect of it, how much nuance and playfulness and foreshadowing is going on in the writing. I do know it's the one show I won't watch if I'm at all tired, because I know I'm going to miss too much, waiting for "the action," when, really, the action in Mad Men is all about the inner turmoil of the characters, their struggles to make sense of a world that is changing all around them, a sense of freedom and release for some, and of doom for others. Also, the clothes are awesome.

4. Sons of Anarchy Okay, dudes--happy now? Yes, I love the violent motorcycle gang show. A lot. I missed the first season entirely, but now not only am I on board, but it's the one show that I realized I started actively anticipating and getting impatient for. For me, it's the new Oz: Bad men behaving badly and violently, a super tough soap opera for guys, a fantasy trip about power and dominance, with bursts of yeehaw action and bloodshed for us cheering but harmless plebes in the bleachers. Oh yeah, for the snobs in the house, it's also been explicitly stated by the creator that this is all based on Hamlet , if you must know, but that's just if you want to not feel guilty for watching. It's also not really about the motorcycles,either, which is fine, because even though I ride one, I obviously couldn't identify less with these characters. It's not about a middle-aged Jewish guy commuting to his job in the videogame industry. Ron ("Hellboy") Perlman is great as always, doing that gigantic guy with a heart thing he does so well--but the writers are also clearly muddying things up, as he does some extremely bad things that, like Tony Soprano, would make him a villain in any other story.



Adding even-worse bad guys this season--some despicable white supremacists led by Adam Arkin and former Black Flag lead "singer" Henry Rollins--makes it easier to root for our motorcycle gang heroes, but, again, like The Sopranos, and The Shield, you're constantly being forced to consider just who and what it is you're rooting for. Even though you do hope they kick ass.

So that's my Now Watching list. Mostly. Needless to say, there's still The Daily Show and Colbert Report, though not as daily as they should be. And House, because Hugh Laurie can do no wrong.

Really, though, all this stuff? Just biding time until Lost returns.

Monday, September 28, 2009

Hellmouth Confidential

I seem to be surrounded by high school these days. And given that that was, by far, the worst experience of my life to date, I'm not sure how thrilled I am about it. However I feel about it, though, the convergence is quite strange.

First, there's my own kid, who's a sophomore right now at an absolutely fantastic private school that I am paying a fortune for but that is worth every damn penny, including the pennies we borrowed to make it happen. This Saturday was a "back to school" day for the parents, in which we actually go through an abbreviated version of our kids' real day, attending all their classes to get a taste of what it's like for them. And what it's like for them is so completely different from what it was like for me that I can't help but be filled with both incredible happiness and pride for my daughter, but also, I admit, a little jealousy at what she's getting that I didn't. Not petty jealousy, just more the wistful kind. And not just at the curriculum or class size either, which are both incredible, but also at the basic fact that it's a "nerd school," in which everyone there is smart and therefore doesn't have to worry about being a dork, or being "uncool". It doesn't hurt, at all, that pop culture itself has done a 180 since my youth and that "nerd" and "cool" are now, incredibly, somewhat synonymous, at least in some circles, but it feels like more than that to me. These kids all look like they're actually comfortable in their own skin--or at least as comfortable as an adolescent is going to get. And sitting in these classrooms where a mere 10-15 of them get first-rate, college-level instruction, makes me feel grateful that I can provide this opportunity for my kid, and angry that we felt forced to go this way, because of the shitty public schools, as well as anger on behalf of the folks who can't afford it. Don't worry, I won't go off on a Berkeley liberal rant--especially when I'm taking the moneyed way out myself--but, man, fuck Proposition 13. It fuckin' ruined this state.

Anyway, while the contrast between my kid's school and my own would be a pronounced and painful one no matter what the year, this year is even worse because I am constantly getting spam reminders now that my 30th high school reunion is just around the corner! Thirty years. And yet a bear every traumatic scar from those years as if it was just last year. Kinda pathetic, really. The words "move on" come to mind. Yet I still have nightmares, real ones, about specific events or people, or the opposite--dreams in which this or that person and I are actually having a nice time together. Which doesn't feel a whole lot better somehow.

We're now almost done with Season 7 of Buffy the Vampire Slayer, and being so late to the party on this, I'm a good half-decade behind all the astute analysis done by folks way smarter than me about the obvious, explicit metaphor that Joss Whedon and gang were operating under: that high school is hell. As it turns out, though some of us must battle those demons our entire lives, even decades later, in another city entirely. Some of us need constant reminders that that's all part of the past, that those demons can't get to us now.

I won't be going to my 30th high school reunion, by the way, much like I didn't go to the 5th, 10th, or 20th. Because, though one could argue I could go back in "triumph" (hey look at me now!), I honestly don't feel like I have anything to prove, for one thing, and, for another, the sad, more mundane truth is that I'd probably end up feeling just as left out as I did back in the day, no matter who I may be now or what I've accomplished. I'm happy with my life, and blessed with great family and friends, and a professional career I'm proud of, and, ya know, that's good enough for me. I have zero need to go back for some kind of empty "SEE!" moment, because, really, the only person I ever needed to convince in the first place was myself. No one else actually gave a shit, or maybe even knew anything was wrong.

I spent a little time recently on the web site of our reunion, and there are photos from all the reunions as well as some from our actual high school days in the 1970s. Throughout every decade, it's essentially all the same folks. You wouldn't know we had a class of over 300 (at least, I can't remember the exact count), because most of the photos are of the same cluster of yearbook kids, sports kids, drama kids, etc etc--which I honestly state with far less bitterness than it may sound. Actually, I had a great laugh, because one photo says it all. It's a photo of four kids, three girls and a boy. All of the girls are identified in the caption, but not only is the boy not identified, but it's not even acknowledged that there's an unidentified boy in the photo. It's as if he's not even there.



Yeah, that's right. That's a boy second from the right--blame the 1970s. And that boy is me. But to those who made this website, I'm unknown. I'm invisible. I'm not even worthy of saying I can't be identified. And man does that say it all.

Let's be clear here, however, lest this sound too much like a pity party. I don't believe my high school experience was necessarily any worse than anyone else's. On paper, in fact, and in person, to many of those around me at the time--I may have appeared to be doing fine. Sterling GPA (which got me into Cal Berkeley), 1st trumpet in the jazz band, managing editor of the school paper--typical nerd stuff. The problem, for me, again, was me. I was simply not equipped emotionally, did not have the right level of self-confidence, when the inevitable hazing came. And, hey, when you're a pimply, nearsighted, redheaded beanpole in the 70s, you need to be prepared to get hazed. It didn't help that in my case, the worst hazing of my life, the one that scarred me permanently, came from the boys that until that very moment I had considered my best friends, but, on the other hand, who doesn't have stories like that? My problem was that instead of getting angry at them, I internalized it, took it as truth, believed them, and then spent the next three decades trying to recover, and to realize that maybe I'm not a pathetic loser who doesn't deserve to have friends.. Almost every social situation I am involved in to this day--whether it's a work environment, party, family event, whatever--is still informed by that trauma, as sad and somewhat implausible as that sounds. And, yeah, you don't need to suggest therapy for me--that's been going on for decades, too. Wheee!

Again, let's not tune our tiny violins here. All is good. And, hey, I like my life and even know how to get angry at other people now! My point is that as good as things are now, the reunion has zero appeal to me, because I have nothing I want to reunite with.

Oddly enough, as I have been writing this, I heard, out of the blue, from one of my boyhood friends who I haven't been in touch with in over 30 years, who found me through that very reunion website. Synchronicity, dude! He's a guy who, like me, probably didn't have the greatest time back then. (Who knows--we boys didn't share our feelings.) And this is the kind of reunion I don't mind having. I've thought of this guy now and then over the past number of decades, wondering how he turned out. Did he get it together? Or did he end up as a psycho serial killer, exacting his revenge on those who tormented him? And it turns out he got it together just fine, just like I did, just like most people do. And it made me happy to know this. Not just a little happy, but a lot happy. Maybe those high school demons aren't so powerful after all.

And maybe someday I'll learn to remember that.