Okay, so, I'm posting this as much for myself as for anyone reads this. I don't want you think I have such a big head as to think my schedule is of grand interest to humanity at large. But in case you did want to stalk me, consider this a handy reference guide! You're welcome!
I'm appearing on three panels at the convention, which I'll list below. One is the second annual Brodeo reunion, and if you think you are looking forward to it, I'll take your enthusiasm and quadruple it. Cuz I lurv those guys and I miss talking with them. As was the case a year ago, this'll basically be the first time we're all back in the same room again talking. So whatever happens, I think we'll just be happy to be in each other's company again. The other two panels are somewhat related to my now-defunct EA jobs. One is about the whole "game publisher representative" thing that I tried and failed to do--but that others on the panel are doing a fine job of. So I will be there representing the What Not To Do point of view, I suppose. :) Good times. The third panel is with folks who switched from the journalism to development side, and that one should be lots of fun. It won't be a dish-dealing kinda thing, because, as I've already said, I'm not really interested in doing that, but it will be fun to relate some of the lessons I learned while in the Sims group.
More important than my dumb panels, however, is the show itself. Because PAX (both West and East coasts) is now my favorite convention to attend. Why? Because of you: The People. It is three days with the nicest, most enthusiastic horde of nerds you could ever hope to assemble. Being in that convention is like being Home. The one thing that everyone always comments on every PAX is just how dang *friendly* everyone is, despite the long lines and the fact that everything is packed to the gills. There's just a shared sense of camaraderie and belonging there, so much so that everyone takes the logistics and long waits in stride---usually with a Nintendo DS in hand.
This year, I'm looking forward to taking advantage of my newfound freedom to do what I usually never get to do: Walk around the show floor with impunity and play games. Yay! I have no official "work" agenda now other than to show up for my panels, leaving all the rest of the time wide open for me to dork around. And dork around I shall.
So, ya know, if you see me and recognize me, come say hi. I don't bite. MOST OF THE TIME.
Anyhoo, here's the schedule of my appearances, cut and pasted straight from the official PAX website!
Saturday, 8:00 PM - 9:00 PM, Serpent Theatre
Twittering for the Man: Social Media & Game Publishers
Community managers have long been an asset to game developers -- but spokesgeeks for publishers? That's a fairly new one. Some of the biggest publishers are building direct lines of communication to their biggest fans and harshest critics, so GamePro’s editor-in-chief John Davison will ask some of the most well-known architects -- Microsoft's Larry "Major Nelson" Hryb, Activision's Dan "OneOfSwords" Amrich, EA's Jeff "Greenspeak" Green, and Sony's Jeff "JeffPS" Rubenstein -- to explain their unusual roles, carefully balanced between the fans and The Man. How much freedom do they have under a corporate umbrella? How much are they making it up as they go along? And how come none of them seem to do their jobs the same way? Their answers will Twitter your Facebook off. Or something.
Panelists include: Larry Hryb [Director of Programming for Xbox Live, Microsoft], Dan Amrich [Social Media Manager, Activision], Jeff Rubenstein [Social Media Manager, SCEA], Jeff Green [Editor-in-Chief, ea.com, Electronic Arts], John Davison [Editor-in-Chief, GamePro]
Saturday, 9:00 PM - 10:00 PM, Unicorn Theatre
CGW/GFW Radio "The Brodeo" Reunion #2
CGW/GFW Radio "The Brodeo" Reunion #2: Even Eli Knows What That Means At PAX '09, Jeff Green (EA), Shawn Elliott (Irrational Games), Ryan Scott (GameSpy/Geekbox), Sean Molloy (former CGW/GFW editor) and Robert Ashley (alifewellwasted.com) assembled to relive the podcast glory days of CGW/GFW Radio "The Brodeo" in a rollicking (and often hilarious) panel that discussed the demise of Games for Windows: The Official Magazine, how they "stumbled" into writing for a magazine, why some articles never saw the light of day, personal anecdotes of PR gone very wrong, and diapered anime fans. Come see what dark corners of the Internet they explore this year!
Panelists include: Robert Ashley [alifewellwasted.com], Sean Molloy Ryan Scott [GameSpy/Geekbox.net], Shawn Elliott [Irrational Games], Jeff Green [EIC EA.com]
Sunday, 12:30 PM - 1:30 PM, Serpent Theatre
Rookie Years: Stories from First Projects
How did you get that gig and what happens after you've landed your dream job? Julian Murdoch (Gamer's with Job's podcast) uncovers the stories of four new developers and their first projects. Developers including Jeff Green (Electronic Arts) and David Heron (Hothead) reveal their shared experiences, misconceptions, successes and failures. Audience questions will be answered.
Panelists include: David Heron [Game Designer, Hothead Games], Julian Murdoch [Founder, Gamer's with Jobs], Jeff Green [Electronic Arts]
Hope to see ya there!