Wednesday, December 24, 2008

Tuesday, December 23, 2008

In which the vacation commences.

Thank goodness. It really couldn't get here soon enough. I'm not sure if I have a whole lot to show, physically, for my first three months at EA, but mentally and emotionally, coming after the end of my 17 years at Ziff Davis, I'm tired, and ready for a break. EA is the kind of enlightened company that doesn't actually pretend that anyone really works between Xmas and New Years, so they dispense with the charade and just close the offices for a week. To which I say: Yay!

The travel part of my vacation is already out of the way: This past weekend's visit to LA is it for us this time. And I don't know about you, but sometimes just being at home, with no plans, is the best kind of vacation there is.

I do have some chore-like items on the agenda, which I will put off as long as possible without raising the ire of Nagzilla (just kidding, dear!). For the most part, though, it is going to be Chillax Central chez moi. I'm determined to finally finish this goddang Erikson book, and then need to decide whether to immediately torment myself with the next phone-book sized tome in the series, or take a break with that nonsense for a bit. On deck are three possibilities: Dave Egger's What is the What, Richard Morgan's Altered Carbon, or possibly The Book Thief, by whoever the hell wrote it. All three have been sitting on my nightstand, taunting me, as I've struggled with the "light entertainment" of this fantasy book, which I swear I like even though all I do is complain about it.

Games I will be playing:
Prince of Persia: I downloaded this over the weekend and am about 4 hours into it and loving it. This is how you do a reboot. (Though some better dialog and voice actors would have been nice--hi, this series isn't set in the San Fernando Valley OMIGOD). But the art style is beautiful, the non-linear structure is a surprising and welcome change of pace, and the re-emphasis on platform and environmental gameplay over combat is a huge relief. Also, I gotta say--and I know opinions are divided on this--I am in love with the "do-over" mechanism in place here, which lets you instantly get back to the action after a failed jump or whatever, without having to needlessly replay sections you'd already finished, or, worse, going through menus and load screens. Yes, I know some folks find this "too easy," but to you I humbly and respectfully request that you go forth and get bent. Look, you *still* can't advance in the game until you do the part you've blown. It's not like you're cheating. It's just not punishing you with replay of stuff you *did* accomplish. Mirror's Edge is more punishing this way, and that's why, for now, I've stopped playing it. I was loving it, in theory, but in practice I found certain sections just too hard and too frustrating. I revise my earlier assessment that the game was generous with the checkpoints. Actually, no, it's not. I still think it's a cool game, and a great achievement overall, and I will get back to it. But after having a minor tantrum the other night--complete with hitting the 360's Eject button and whizzing the CD across the room---I decided I needed a break. And Prince of Persia is giving me the same kind of gaming experience, minus the frustration.


Dead Space
Yeah, I'm gonna finish this one finally. And I have nothing bad at all to say about it. Great game.


Lich King:
Duh. I'm level 74 and climbing. Just got an achievement for finishing 110 quests in Dragonblight. Yay?


Sacred 2
: Also downloaded off Steam but not played yet. I'm a sucker for hack-and-slash, though, and the reviews have been good. So I'm in. (My favorite, by the way, other than the Diablo series of course, is Titan Quest. In case you wondered.)

Lost Cities-: the real card game. Got this for Hanukkah--woot!--and have been engaged in a battle royale with my daughter, who is just too dang smart for me, as the current won/loss record indicates. Apparently she got the wife's brains. This means, of course, that I need to move to Plan B: Cheat.

Movies I plan to see: Milk, Slumdog Millionaire, The Wrestler. and maybe Frost/Nixon if I can get over my aversion to Ron Howard.

Yes, folks, it is going to be a lazy, pop culture orgy for this worn-out dork. I also, of course, will be spending lots of quality time with my loved ones, and will be exercising, and blogging, and maybe even doing some "real" writing.

Here's hoping your vacation gets off to a nice start as well. Merry New Year to you all!

Saturday, December 20, 2008

iPhone games FTW

So, I have a bad back right now. It's been documented elsewhere on this blog, so I won't waste valuable Internet resources whining about it again now. It is what it is---to use one of the stupider phrases currently in vogue. (Yeah, I know it is what it is--that's why I said it.)

Anyway, so yesterday I had one of them bad back flareups. It was bad enough that I knew I was gonna need to stay home from my fabu job at EA and lay horizontal. Every time I moved, I hurt. Not fun.

So the first thing I did was make another dent in Erickson's Deadhouse Gates. Honestly, I'm geeking out on this series (which started, errr, as a D&D campaign--which is how low I've sunk in my reading), but the man does know how to spin an epic tale. Plus, he went to the Iowa Writer's Workshop! Which is my defensive, English-majory way of saying, yes I know this is pulp fantasy, but it is written by A Writer, so leave me alone.

But I can only take so much of Erickson in one jaunt. He is dense. And every other paragraph has some kinda hifalutin jibjabbery nonsense about the High Warren of Barf'Vomitia Shadow Magic or somesuch shit, and there's only so much of that that one man can take. Even though I like it.

So that left me with one other entertainment option: My Magic Device, the iPhone. Seriously, there is almost nothing this thing can't do. I got over my Apple love years ago, and was actually an active Apple Hater for awhile, but good god is this thing awesome. Just last night I discovered I can schedule TiVo shows from it. That's in addition to every other dang thing I can do--read the New York Times, catch up on podcasts, listen to my iTunes library, search for and buy movie tickets, do research on Wikipedia, find the nearest gas station, find *myself* when lost via the GPS (which I did twice recently when lost on my motorcycle, totally saving me from freaking out)....the list goes on and on.

But yesterday, flat on my back, in need of entertainment, I downloaded two games. The first, just to prove what a shameless corporate shill I have become, was Simcity for iPhone. And, just to prove what a shameless corporate shill I have become, I'm here to tell you that it is great. Seriously. I'd tell you that even if I wasn't a shameless corporate shill. Plus, I don't work with those people at all and don't even know if it was even developed at our studio. But SimCity fans, this is the real deal. It's the full game. It's basically SimCity 3000, and while, yes, of course, not EVERYTHING is here (I miss the traffic!), the city simulator is mostly intact in all its robust, addictive glory. The touch screen is used smartly and intuitively (touch on a building in Query mode to get the lowdown on it), and even the controls for laying down items work *way* better than I had anticipated. I don't know when the next "official" PC SimCity game is gonna be made (AND HERE'S MY OFFICIAL PUBLIC PLEADING TO BE ON THAT TEAM WHEN IT COMES), but, in the meantime, this port is far, far better than it has any right to be, totally satisfying my city-building jones---especially because I can play it flat on my back.

The other one I got, just to prove I'm not always a shameless corporate shill, is the ever-popular Fieldrunners, which made a bunch of Top 10 lists this year, and which Curt Schilling apparently loves, because you can't avoid seeing that fact everywhere, because I guess it's important that a baseball player loves this game. Whatever. The fact is, I agree with Curt! I've admittedly kind of avoided the "desktop defense" subgenre until now, so I can't honestly give you a competitive analysis. But I can tell you that I played this game until my iPhone battery wore out--twice. So ridiculously addictive. And the more I played, the more I realized that actual strategy and planning will--surprise!--actually yield better results. Rather than haphazardly and frantically laying down towers everywhere and spending all my money all at once. The game encourages endless experimentation. What seems beyond butt-simple at first reveals itself to be so much more than that--which towers to emphasize? Upgrade, or add more towers? Front load the entrance, or play defense at the back end? All this with bright and shiny graphics and some nice sound design, and you have a total winner of a game. (One thing that bothers me though: what's up with the military planning of the enemy? You gotta feel sorry for all these poor little soldiers, marching endlessly out of the same port, only to get mowed down over and over and over. Maybe the next game, or novel, can be told from their point of view.)

Okay, I'm getting my sore carcass into the car now for a 6 hour drive to LA---just what the physical therapist didn't order!! Hopefully I will survive the journey to blog again soon! If not, hey, it's been real! Byeeeeeeee!

Friday, December 19, 2008

"Mmmmmm, you smell like meat!"

Until now, I did not know what I wanted for Hanukkah this year. Actually, no, that's not correct. I do know what I want. I want a large, flat-screen HD TV. And a new computer. And, hmmmm, well, world peace wouldn't suck. And a new writing staff for "Heroes." And the complete The Wire DVD set.

But okay other than those things, I hadn't really wanted anything. That was until today, when I received an AIM message from my good friend Dana Jongewaard, former CGW cohort, current editor-in-chief of gaming website Green Pixels, and, most recently, brand new mom. (Speaking of which, Ms Jongewaard asked me to relay to her readers why she hasn't written anything for the site for the last few weeks. The reason would be the arrival of the stork.) Anyhoo, there I was, minding my own beeswax, sitting at my PC and web surfing after being stuck in bed with a bad back all day, when Dana's message pops up on my screen:

"Have you heard of this?"

She didn't have the web link cleverly embedded there like I do, but that's the magic of the world-wide web. Anyway, go ahead and click the link, and then come back. It's okay, I'll wait. Okay back? Cool. I missed you. Anyway, if you didn't click on the "About Flame" button, here is what you missed:

"The WHOPPER(R) sandwich is America's Favorite(TM) burger. FLAME(TM) by BK(R) captures the essence of that love and gives it to you. Behold the scent of seduction, with a hint of flame-broiled meat."

Okay, so you might think was a joke. And, in fact, it might be. I still can't tell. You CAN keep clicking the links until you get to an order page, where you can buy a bottle of the stuff for $3.99. So that makes it seem real. However, it's conveniently all sold out. And the customer reviews are suspiciously funny. So maybe that's all part of the joke too.

But what if it's not a joke? What if one of our largest fast-food chains is now selling meat-scented body spray? And what if enough people bought it so that they actually sold out? What does this say about us as a species? Is it a sign, at last, that we should just give it all up once and for all and let the cockroaches take over?

I'm thinking yes.

Wednesday, December 17, 2008

Because it is so cold out...

...my dog has decided that this would be the best way to cope:



Is it possible for any creature to look more comfortable and cozy?



(Editor's Note: This is how I found her this morning. She was not positioned this way for the sake of a cute photo.)


In other news, the Gamers With Jobs podcast featuring Shawn Elliott and myself is up Click here! Apologies for the fact that I sound like I was in a wind tunnel. The truth is: I was in a wind tunnel! LOL!!

Sunday, December 14, 2008

Rainy weekend FTW

So I don't know how it was around your neck of the planet, but over here is was wet and cold all weekend long--which made it the perfect excuse to sit around the house and do absolutely nothing. Yay! Actually, I shouldn't say "nothing." It's not like I was suspended in one of those isolation vats for 48 hours. I did do some things. It's just that the things I did were those quiet, lazy things you do when you don't feel like going outside. Like making a belt out of human skulls.

Anyway, so the first thing I did was finally take care of the ongoing lack-of-sound problem I had with my Xbox 360. Thanks to my pals at Quarter to Three, it is now fixed. Woot! This meant I could finally boot up Mirror's Edge, which has been sitting around my house since it came out. We don't get "free games" at EA. What we do get is points--10 per year, that can go towards getting games at the EA Store on campus. Console games cost 2 points, while PC games cost 1 point---proof, again, that PC games are the retarded in-bred step-cousin of gaming.

In any case, I used 2 of my precious 10 points to pick up Mirror's Edge, but it has been mocking me for weeks, cuz I didn't want to play without sound. So yesterday I plowed through the prologue and first two chapters, and my short review is: Me likey, but me throwy controller a couple times too. The game looks fuggin' fantastic. I love the art direction, all bright and clean with big dollops of primary colors everywhere. And the platform game meets FPS hybrid is a really nice concept--adding tension to your every move. But, as others have noted in more official reviews, the combat is really not so hot. At first, I thought those people had missed the point. Clearly DICE didn't really intend this game to be about combat. But the fact is, even by Chapter 2 it's *also* clear that some enemies need to be dealt with--at least if you're not playing on Easy, which I'm not. Yes, I know you can blitz through the game, in theory, without ever engaging the enemy, but some of the scenarios just almost demand you at least engage in some disarming, which, in my case, usually means I'm going to end up dead. The worse problem I see, however, is that, unless you are really lucky or really great at this kind of thing, you basically need to die over and over and over to figure out the right path to take. DICE is super generous with the checkpoints, so that's cool, but it does get wearying to have to play this way after awhile. I find myself only able to play in short bursts so that I can keep enjoying myself and not get too frustrated. I credit DICE for this though: They didn't go out of their way to baby everyone too much, just in some misguided attempt to PLEASE EVERYONE EVERYWHERE. They let this be a somewhat hardcore game--and that's not a bad thing. I'd rather they err this way, with a game like this, then hold everyone's hand all the way through and not provide any challenge whatsoever. I just may suck too much to ever finish it.

Also played: Wow Lich King, of course. God I love this expansion. Luuuuuurve it. The more I play, the more I am certain that this is the best WoW content Blizzard has made to date. I've already blabbered on about the phasing---and that was *before* I got to the epic surprise in Dragonblight--so I won't do it again. But all the other little touches, the funny quest chains (I loved fighting along with "Future Eggbertt"--who told me afterward to "get us better gear"), the mounted missions, just really have renewed my love full-on for this game. Really, Blizzard could just be coasting at this point, laughing and high-fiving each other in their beds of money. But they went out of their way with Lich King. And to that I say: Kudos!

And in further gaming news: Brodeo fans will hopefully be pleased to know that my good pals at Gamers With Jobs invited both Shawn Elliott and myself to appear on their podcast together, which we recorded yesterday (Saturday) for airing on, errr, I think December 17. I think. Check their website for details! I always enjoy talking with those guys, and it was extra super-dee-duper fun to be reunited with Shawn for a couple hours of podcasting blather. We had a good time recording it, so I hope y'all like it!

The other "big" weekend activity was watching "Nausicaa of the Valley of the Wind" on DVD with the family, which I'd never seen. I've loved every Miyazaki film I've ever seen, and actually had intended on reading the manga for this years ago, but never did. This movie didn't disappoint either. But what is it with him and the weird creatures? Either he did (or does) a lot of drugs, or maybe he just has a brain naturally geared towards the surreal. The great thing is, as weird as he gets, there's always so much heart and sincerity in his stories. He never lets things get odd just to be odd. "Totoro" will always be my favorite. And "Spirited Away" was just so moving. I'm not sure how I'd rank "Nausicaa"--but, like all Miyazaki, it was two hours of animation that had me completed wrapped in its spell.

Finally, I did have to leave the house at one point today for a potluck dinner for my kid's cross-country team. That itself was fine. What was notable, in a blog-worthy way, was the teen word usage I learned at the event. That would be "beast", used as a verb. As in, "I totally beasted that test on Friday," or, "even when she wasn't feeling well, she totally beasted it at practice every week."

Okay, the resident Jew in the house must now sign off to carry the Christmas tree inside. WTF? What's next? Putting the honey glaze on the ham? Oy vey!